Unlocking the Potential of a Global Pastime

COVID-19 has significantly impact individuals' autonomy and social interaction, potentially compromising their mental health.

Video games can facilitate feelings of relatedness, social connection and autonomy, as well as encourage real-world behavioral changes, including increased civic participation. Project Global Pastime facilitates the use of video games during lockdowns and isolation, providing a list of beneficial games for specific needs that emerge from social isolation.

University of Saskatchewan

usask.ca

About the Designer