An Educational Application of Smart Mirror Interactive Projection is a mirror-like device that overlays anatomical model over the user’s reflection.
By using a depth sensor and camera, the mirror can follow a user’s movements, reacting in real time and providing a more realistic sense of seeing inside the body. The project is designed to assist in biology classes by providing a more interactive and enjoyable approach.
MasSpec Pen is a handheld device that provides surgeons with a high-speed way of identifying cancer.
The current method for spotting cancerous tissue during surgery requires that a sample be removed from the patient and examined under a microscope. That process takes more than 30 minutes, during which the patient faces an increased risk of infection. By contrast, MasSpec Pen requires only ten seconds. When touching a suspected cancer, the Pen releases a tiny droplet of water. Chemicals inside the living cells move into the droplet, which is then sucked back up the pen for analysis. The pen is then plugged into a mass spectrometer, which produces a chemical fingerprint that tells doctors whether they are looking at healthy tissue or cancer.
FingerReader is a wearable device that reads printed text out loud, giving the visually impaired the ability to access information anywhere.
The system is based on a small camera that the user directs toward a text. FingerReader scans the text and provides feedback — either through touch or sound — that guides the user’s finger along a line of words, while computer vision algorithms generate the corresponding audio in real time. The effect is a kind of translation, in which whatever the user’s finger ‘sees’ is instantaneously rendered into sound.
AQUAIR is a portable fog-harvesting device that pulls potable water out of the air.
Designed for use in remote mountainous areas in tropical latitudes, AQUAIR can be easily assembled with the addition of locally sourced materials. AQUAIR collects water through a mesh waterproof fabric that is stretched across a bamboo structure to maximize airflow. The key to AQUAIR’s design is its fan and small centrifuge that use gravity to draw collected water vapor down a tube and into a bucket. The collapsible structure can be assembled by hand, while locally sourced rocks and bamboo can be used for the weight and tensile structure, respectively.
Peri is an accessory that clips onto eyeglasses and translates nearby sounds into flashing lights.
The project was created for people with hearing problems, who sometimes miss out on what’s being said to them or on noises that could alert them to events occurring nearby. Peri is composed of four microphones and LED lights. The device’s circuits create a specific lighting pattern according to the loudest sound detected, and indicate the direction of the sound. The design takes inspiration from video games, which alert the player to nearby threats via a red glow. In games, however, they typically only appear when someone takes damage, while Peri could help the wearer avoid harm.
Rehber is a system that helps families locate lost loved ones during the five key days of Hajj.
The system consists of a wearable device and supporting service designed to operate without a smartphone or mobile network. International pilgrims, especially children and the elderly, can easily find themselves lost within Mecca’s massive crowds. Rehber provides a way to locate them. Each device has a range of up to 5 kilometers, significantly reducing infrastructure costs compared to other technologies such as Bluetooth or Wi-Fi. By operating free of mobile networks or smartphones, the system is both more resilient and easier for users to operate.
Amica is an online service designed to help newcomers feel at home in a new city.
The project uses artificial intelligence (AI) to help users navigate new social environments and find friends with whom to share their experiences, needs and knowledge. Amica’s AI acts as a personal assistant that learns from its user’s conversations. It then provides her with recommended events and groups, along with people with whom she may want to network. Amica applies machine learning to encourage human communication and exploration as a defense against the often isolating influence of social media and technology.
I-Architecture is an open-source construction system designed to democratize the planning and building of cities.
The project proposes an online, open-source library of parts that can be combined in multiple ways to design different housing types according to the user’s needs. The system allows the future occupant greater involvement in the conception of their house, while the role of the architect shifts from that of the designer of a pre-defined product to that of the overseer of an open-ended framework. By taking advantage of dynamic digital tools and the expansion of the Internet of Things, I-Architecture offers an alternative to urban development that relies on one-size-fits-all products by a few powerful real estate developers.
Hospital Bed for Burn Victims is a multifunctional device designed for the treatment of people in prolonged intensive care, in particular patients with third and fourth degree burns.
The bed’s form is highly adaptable, making it simple for nurses to adjust the patient’s position with minimal pain and risk of infection. For burn patients in particular, the inflexibility of standard hospital beds hinders movement and increases the possibility of harming the skin. Hospital Bed for Burn Victims addresses this problem by providing nurses with a way to control which parts of the body come in contact with the bed – an advance that can cut weeks off the patient’s recovery time.
4Sense is an autonomous concept car designed for blind and visually impaired people.
Every aspect of the design is crafted to ensure a comfortable and safe experience, while the car’s sensorial qualities, involving four different senses, support the passengers in engaging their environment in ways that transcend vision. Both the interior and the exterior design are characterized by a central symmetry: in this way 4Sense gives a sense of being able to move in any direction.
Acorn is a biodegradable plant base that helps plants to root and improves the quality of desert soil.
The project is designed to be entirely beneficial to the environment. Raw materials from crop waste are collected and compressed into boards that are completely biodegradable in soil, contributing minerals and nutrients as they decompose. After being compressed, the boards are laser cut to build the components of Acorn. The user begins by burying the plant and Acorn base together. She then adds water, which the base absorbs to remain moist. The plant’s roots grow within the base and absorb nutrients from it. After four months of continuous growth, Acorn will have entirely decomposed, leaving the plant well nourished and strongly rooted in the ground.
Synchrovibes is an interactive music experience that aims to create bonds between participants through movement synchronization.
The interaction uses three platforms, each equipped with a speaker/transducer to produce sound and haptic feedback as well as LEDs for lighting. Each platform is assigned a different instrument which activates only when the participant is on top. The system compares movements to the music’s rhythm; if it judges that they are in sync then more layers of the music are activated and the song can progress. When this is achieved, the participants become synchronized and feel closer, physically and emotionally. While using Synchrovibes, strangers can develop connections and experience a sense of team accomplishment that lasts long after they step off the platforms.