The game dynamics entails competing against other players to merge landscapes through optimizing resources. The player who owns the whole landscape area at the end of the game wins. The projects key objective is educational, and the game cards and scoring points focus on three big themes from the sustainable agenda: the importance of recycling, how recycling can save energy (which is in the context of the game can be used to light up new land) and, most importantly, how to sort waste.
Waste to Treasure – The Utilization of the Brewer’s Spent Grain in Various Fields
The byproducts of brewing processes are often discarded despite their potential application in other industries.
Camp-cycle
Camp-cycle is a camp experience for the 7-14 age group, encouraging participants to engage in up-cycling activities related to the pollution of the Nile River.
Shameless
Dubai Institute of Design and Innovation (DIDI)
Shameless is a garment created by a biodegradable new fabric, to remind users about the implications of pollution and waste.