This globally-unique exhibition will be presenting a greater number of design solutions than ever before from the leading design institutes worldwide, which includes the projects of 23 young creative minds from universities within the region.
Three graduate designers from King Abdullah University of Science and Technology (Saudi Arabia) present ‘Looking Without Seeing’ which is a specially designed wearable device that enables visually-impaired users to detect obstacles and plan routes. The device designed by trio Seifallah Jardak, Mohamed Slim Alouini and Sajid Ahmed uses the technology of a low-cost radar, the device is an affordable improvement on the common white cane. Looking Without Seeing supplies visually-impaired users the tools to navigate their environment with confidence.
NYU Abu Dhabi gives us multiple innovative solutions and creative perspectives including graduate Chris Wheeler’s ‘Loga’ – enabling refugees to earn a meaningful wage by digitizing Arabic language documents using their smartphones. The Loga app converts Arabic text images into highly accurate transcriptions that can be copied, edited, and searched. Epic time-lapse videos of Dubai shot from Burj Khalifa by the trio Koh Terai, Vasily Rudchenko, Matthew Karau for their project ‘The Burj Shadow’ on the other hand encourage a greater understanding of our positioning within the solar system.
‘DreTrav’ is a mixed reality system for simulating travel. Users experience DreTrav by entering an enclosed space that provides a 360-degree view of locations around the world, designed by Yaseen mekki, Amira Abbas, Ammar Ali Bilal Siddik, Ali Khalid Jalal of the American University in the Emirates.
Amal Atassi graduate student of American University of Sharjah introduces ‘Refugee Protection Guide’ to facilitate the efforts of NGOs in delivering assistance to refugees travelling in Europe.
Alia Mazrooei of Zayed University has designed a ‘Shelter Bench’ which is essentially a resting place in the form of temporary public architecture for migrant workers in industrial areas specifically in the Gulf.
Indian Institute of Technology Guwahati addresses the issue of major cities being highly populated and dense, resulting in space constraint which doesn’t leave much choice to use different furniture for different purposes. A concept of modular furniture ‘DOT’ has been introduced which is a master’s thesis project by Rijas M. P.
On the other hand National Institute of Design presents four productive designs: ‘Imagine a game. A graphic tool. A pattern generator. A self-tessellating grid.’ by Sameer Ansari is a self-indulging, mesmerizing, addictive tool created to engage users with touch/mobile devices to work on, creating patterns on said devices and also help capture patterns.
Motivated by the unsettling emotion revolving around the issue of child abuse that has grown over time by observing her surroundings, Aprajita Chaudhary believes that her design can contribute towards the solution and make an impact. Focusing on creating and spreading awareness to help children understand abusive behavior in a contextual manner, ‘Do-da-deed’ changes the way children are informed about child abuse by providing information through a playful medium, thus, making it easy to comprehend.
Veethika Mishra inspired by a tour of Museo Nacional de Antropologia, which contains the story of the overtaking of the Aztec culture by the Spaniards gives us ‘Annexe’, a two-player strategy board game built around the theme of colonization therein throwing light on the inter-cultural interaction.
Agam Arora, a Play and User experience researcher, ventured into the genre of usable security to understand the impact of different passwords on users and how to create better passwords by introducing ‘Hopscotch’ enabling Play as a tool to address the inherent problems associated with passwords where the user selects his/her favorite type of Play concept and thus sets a playful password which is simpler to remember but is difficult to decode by the adversary.
Pearl Academy gives us ‘SAATHI’ by Shubham Sultania, a fusion of convenience and health with the sole purpose of making education accessible for all. An ergonomically designed school bag which unfolds as a reading-writing surface for a rural student to ameliorate body posture of the future generation.
‘GOMI’ designed by Anmol Gupta aims to improve tradition in cultures all the while remaining faithful it. It is a dung-collection device designed to improve on current methods while safeguarding Indian tradition.
Indian Institute of Technology Bombay submits three projects circling around certain hurdles faced in the rural and remote areas in India, enabling them to overcome and improve conditions. ‘Portable Patient Chair for Dental Camps’ designed by Arun Shah is in response to the lack of oral care facilities available in the rural areas of India where over 70% of the Indian population currently resides.
‘Solar Lamp for Rural India’ designed by Nishith Parikh is an alternative solution to current, government-issued study lamps in rural India. Storing and converting solar energy to be used during the dark hours, this multi-purpose light source improves upon the restricted use of the conventional solar lamp, while reducing both the manufacturing and maintenance costs.
And ‘Water Filter Bottle for CRPF Jawans’ designed by Devanshi Saksena is a manual water purifier designed for soldiers on the march in remote areas. The bottle contains a pump-based water filter designed to be lightweight, durable, and soundless. The bottle’s base houses its water filter and pump.
German University in Cairo gives us two projects, for the first, Khaled Samy and Farida Sherif introduce ‘MusiPants’ inspired by observing people unconsciously patting their thighs rhythmically following the beat they listen to. “MusiPants, can I drum on that?” is an evolution of a drum set by rendering it portable and integrating it in a pant with drumming tombs along the pants’ legs. The second project ‘The Loss of Words’designed by Basma Ayman El-Naggar is an online platform that preserves the cultures of endangered languages by documenting and preserving indigenous dialects.
Art University of Isfahan submits two enlightening innovations. By combining playful/entertainment elements with education Mohammad Ghasemi and Nima Sharifi designed the ‘Puppy Light’,a fantasy reading lamp and toy for children to play with and also use for studying purposes at refugee camps. Zahra Ghiaci‘s ‘Loight’ works with a concept of giving each person their own light/lamp with special clamp and base and a station next to the house for maintenance and charging them wirelessly when not in use.
Middle East Technical University introduces reusable epinephrine auto injector for allergic patients in the form of ‘Epilink’ by Damla Özekici. Whilst ‘Fellow’ by Mert Yıldız is also a medical product that tracks down 1-4 year-old children’s fever and notifies parents in emergency situations.
Notre Dame University Louaize, Badih Rameh aims to reuse and transform oil silos into a center for the use of the public. ‘The Waterfront Tanks’is an adaptive-reuse design of abandoned oil silos, transforming them into efficient, exhilarating, and comfortable places where people can have fun worldwide.